Thursday, 28 November 2013

Graphics Software Engineer Intern / Co-op

Posted by Unknown on 17:49 with No comments


  • Job Number: 27946318
  • Austin, Texas, United States
  • Posted: Nov. 27, 2013
  • Weekly Hours: 40.00

Job Summary

Be inspired every day. We’re perfectionists. Idealists. Inventors. Forever tinkering with products and processes, always on the lookout for better. A job at Apple is one that requires a lot of you, but it’s also one that rewards bright, original thinking and hard work. None of us here at Apple would have it any other way.

Key Qualifications

  • Demonstrated expertise and knowledge of graphics rendering algorithms and architectures
  • Experience with GPU APIs, preferably OpenGL and OpenCL
  • Excellent C/C++ programming skills
  • GPU modeling experience a strong plus
  • Hardware experience a plus
  • Experience with graphics device drivers a plus
  • Experience with scripting, DPI, Verilog/VHDL, Specman/System Verilog, design verification methodology and tools a plus
  • Team leadership experience a plus
  • Excellent communication skills and ability to collaborate under aggressive schedules

Description

The Graphics Software Engineer will be responsible for software tasks required for the development and verification of a GPU design. Core responsibilities: • Define, write, and debug GPU architectural, functional, and performance test suites and applications • Create bit-accurate C/C++ model for hardware verification • Create performance C/C++ model for performance analysis • Design and implement GPU level verification API and tools • Develop a GPU verification driver • Create automated flows for graphics core verification • Support GPU hardware and software teams during model and design bring-up

Education

Pursuing a BS/MS/PhD in CE, EE, or CS

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