- Job Number: 27946318
- Austin, Texas, United States
- Posted: Nov. 27, 2013
- Weekly Hours: 40.00
Job Summary
Be
inspired every day.
We’re perfectionists. Idealists. Inventors. Forever tinkering with
products and processes, always on the lookout for better. A job at Apple
is one that requires a lot of you, but it’s also one that rewards
bright, original thinking and hard work. None of us here at Apple would
have it any other way.
Key Qualifications
- Demonstrated expertise and knowledge of graphics rendering algorithms and architectures
- Experience with GPU APIs, preferably OpenGL and OpenCL
- Excellent C/C++ programming skills
- GPU modeling experience a strong plus
- Hardware experience a plus
- Experience with graphics device drivers a plus
- Experience with scripting, DPI, Verilog/VHDL, Specman/System Verilog, design verification methodology and tools a plus
- Team leadership experience a plus
- Excellent communication skills and ability to collaborate under aggressive schedules
Description
The Graphics Software Engineer will be responsible for software tasks
required for the development and verification of a GPU design.
Core responsibilities:
• Define, write, and debug GPU architectural, functional, and
performance test suites and applications
• Create bit-accurate C/C++ model for hardware verification
• Create performance C/C++ model for performance analysis
• Design and implement GPU level verification API and tools
• Develop a GPU verification driver
• Create automated flows for graphics core verification
• Support GPU hardware and software teams during model and design
bring-up
Education
Pursuing a BS/MS/PhD in CE, EE, or CS
0 comments:
Post a Comment